PROJECT A - 2025

Interaction Design in the Shopping Experience of Senior Citizens

Year

2025

Duration

8 months

My Role

Sole responsibility

Project Scope

INTERACTION DESIGN

PRODUCT DESIGN

UX RESEARCH

Tools

INDESIGN

FIGMA

PHOTOSHOP

ILLUSTRATOR

ARDUINO IDE

MIRO

EXCELL

Context

O crescente envelhecimento populacional tem trazido consigo novos desafios e preocupações, que incidem sobre todo o tipo de situações diárias. Este novo panorama demográfico realça a necessidade de existirem produtos, serviços e sistemas que considerem as limitações e necessidades que advêm, entre outras coisas, da idade de cada utilizador. Isto adquire um destaque particular quando se considera a atual experiência de compra em grandes superfícies comerciais e a falta de tentativas ou soluções adequadas para se minimizar as dificuldades dos idosos durante a realização da mesma, tanto a nível das tecnologias, como daquilo que o espaço de compra oferece. Em resposta a isto, surge este projeto que incide sobre as possibilidades de adaptação e facilitação do atual processo de compra para uma população envelhecida.

What was done?

  • Observation

  • Interviews

  • Concept Map

  • Parallell Prototyping

  • Prototype Evaluation

  • System Flow

  • User Journeys

  • User Flows

  • Sketches

  • Storyboards

  • Wireframes

  • Arduino Programming

  • Interactive Device

  • Low-Fidelity Website

PHASE 1 – THEORETICAL FRAMEWORK

The first stage of the project focused on analysing the shopping experience of older people in large retail outlets, such as supermarkets and hypermarkets. It began with a ‘fly-on-the-wall’ observation, organised according to the AEIOU model, followed by exploratory interviews with store employees, and finally cross-referencing and analysis of the information obtained. It should be noted that a preliminary literature review was conducted focusing on the concept of the older consumer and the shopping environment

Process Diagram

PHASE 2 – IDEATION

The second stage of this project was devoted to consolidating the information gathered previously, by using a concept map, which then provided input for the parallel prototyping. Here, the key aspects of the context under study were addressed and all stages of the specified prototyping method were carried out, from preparation to procedures and results. It should be noted that this phase of the research serves as a precursor to the final concept, as it was here that most of the ideas originated and where the closest direct contact with the target audience was established from the outset of the project, particularly when gathering feedback on the proposed solutions.

Process Diagram

Concept Map

Parallell Prototyping

PHASE 3 – FINAL CONCEPT AND PROTOTYPING

Finally, with the results from the previous phase in mind, it was time to develop the final concept and create a prototype. The first part of this stage, which focused on refining the idea, involved the creation of conceptual diagrams, user journeys, user flows and storyboards. The prototyping process itself, meanwhile, consisted of multiple studies and attempts, which generated iterations both in terms of the form of the developed object and the configuration of the technological elements contained within it. Ultimately, this extensive process of research through design resulted in a final, optimised, semi-functional prototype.

Process Diagram

Final concept definition & Storyboards

User Journeys

System Flow & User Flows

Product diagrams and sketches

Prototyping process

Final Prototype

Complementary Website

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GET IN TOUCH

Email

Email

LinkedIn

LinkedIn

vanessa.sld.santos@mail.com

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Apr 21, 2026

Apr 21, 2026

Apr 21, 2026

09:34

09:34

09:34